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广西师范大学学报(自然科学版) ›› 2018, Vol. 36 ›› Issue (2): 134-140.doi: 10.16088/j.issn.1001-6600.2018.02.019
韦妙鸾1,2,林佳吟1,2,刘汝娥3,罗洁1,2*
WEI Miaoluan1,2,LIN Jiayin1,2,LIU Ru′e3,LUO Jie1,2*
摘要: 虚拟现实技术作为一种新兴的人机交互技术,有望被用于医学、康复等领域。虚拟现实体验会引发人们产生自运动感知(vection),研究表明这种感知会受虚拟场景运动方向和视场角的影响,然而,还没有一种定量的方法来分析虚拟现实场景在自运动感知中所起的作用。本文研究中,让55个健康志愿者观看虚拟现实头盔中呈现的分别绕着俯仰轴(pitch)和偏航轴(yaw)旋转的旋转鼓虚拟场景,每次观看的时长为90 s,并口头报告自运动感知的首发时间和强度,再通过光流信息的一阶熵来估计虚拟场景的视觉信息量。实验结果显示,绕俯仰轴旋转的旋转鼓场景引发了较大的自运动感知,而该场景的光流熵在垂直方向上较大。本文实验从视觉信息量的角度证明大脑对垂直方向的感知更为敏感。
中图分类号:
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[1] | 罗娆珊, 沈艳玲, 孙立元. L-苏氨酸镁对多巴胺神经元的保护作用及其机制[J]. 广西师范大学学报(自然科学版), 2018, 36(4): 124-130. |
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